Samus Dungeon Game

I finally finished my Dungeon game, it is a basic level design where one must navigate Samus Aran to the exits by facing various tasks. Level 1 features a key which must be obtained in order to reach the exit, 2 features enemies that must be killed, and 3 a guessing mechanism that forces the user to  guess which key will allow them to exit the level.

It was inspired by the classic 8-Bit version of Metroid. It was extremely frustrating getting the collisions and doors working, but now that it works it is wonderful to be finished. Many thanks to those who helped me out on this!

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About mattcoffer

I am a college student working on a dual degree in Accounting and Finance. I enjoy (free time permitting) collecting science fiction replicas and assorted collectibles, as well as real-time strategy games and exercising.
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