Flash Drawing Homework

Spittin' Image

Part 1:

To make the stop sign, I started by importing the photo into Flash to use as a guide. I used the eyedropper to match the colors, then used an 8 sided polystar with white stroke for the sign, a rectangle and spray brush pattern for the post, and Bell Gothic Standard lettering for the word “STOP,” as suggested by someone online. I used the Envelope Transform tool (poorly) to attempt to add the bottom up perspective seen in the photo. Unfortunately, I could not figure out how to do the same with the lettering, even after rasterizing the layer, so the words are still flat.

Part 2:

This part was a breeze, but only because I’m familiar with the pen tool from Photoshop. Flash does a few things differently, but it’s fundamentally the same tool. The biggest change was not using the alt key to tell the program you didn’t want to continue a curve from the last line segment. Lisa’s eyelash looks weird as an outline, for what it’s worth.

Part 3:

This part took me a few minutes to figure out, not because of the complexity of the tools themselves (although the icons are occasionally hard to decipher, but because I didn’t realize I actually needed six icons on each side, assuming the corner icons are shared. Once I sorted this out, it was a simple matter of dragging to select six items, aligning them against a side, then pushing the appropriate spacing button.

Part 4:

I’m starting to get a better grasp of the differences between object and merge drawing. Object drawing is great if you want to keep your objects layered for later manipulation, as you can move one shape behind another without permanently changing either. Merge drawing is great for using shapes to change other shapes. For example, we could use a circle to cut a curve out of a rectangle. You also have the ability with merge drawing to separately manipulate certain parts of shapes, such as different corners of a rectangle. or the circle and its stroke. The screen shot should demonstrate these principles.

Part 5:

Vector graphics are based on mathematical “vectors” and curves. With vector graphics, you can scale up a shape, and all of the building blocks that make up that shape can scale infinitely without losing any definition. Bitmap graphics are standard computer images, similar to jpegs. A bitmap is based on pixels, not lines and curves, and cannot scale past its native size without losing definition. Even at its native size, a bitmap graphic still may not look as good as its vector counterpart, depending on how it was initially created and exported.

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About shep979

Junior at Trinity University. Editor of HackCollege.com
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