1. What is the name of this game?
2. What is the game’s genre?
3. Where on the Internet is this game located? (If possible, please include a hyperlink that points toward the game’s location.)
4. What are the primary and secondary objectives in this game?
Primary: Build structures out of various types of blocks in an infinite and randomly-generated world.
Secondary: Build the biggest or most complex structures to show off to friends.
5. What are the core mechanics in this game?
The freely-available online version is very simple. There are no enemies, no story, no stated objective, and no real challenge. It exists for you to build, dig, and explore.
The paid, downloadable version of the game requires players to gather and craft the resources that they will use to build, and avoid or combat enemies. In both cases though the world is infinite and random, and a primary motivation is to explore.
6. On a scale of 1 to 10, how would you rank the game overall in terms of graphic design? After giving the rating, identify up to four adjectives that describe the game’s design aesthetic, and identify at least one similar media product.
10, but I’m biased because I love the game.
Cartoonish, pixelated, scenic, beautiful
The style is distinct, but is closely emulated in a 2D game called Terraria
7. What company or individual makes this game? Where are they based? What is their apparent strategy for monetizing the game?
The game is developed by Marcus Persson and his company Mojang, based in Sweden. The online version of the game is stripped down (but still fun). For the full experience one must pay to download the full version for Mac, PC, or the Xperia Play Android phone.