1. What is the name of this game?
Desktop Tower Defense
2. What is the game’s genre?
3. Where on the Internet is this game located? (If possible, please include a hyperlink that points toward the game’s location.)
4. What are the primary and secondary objectives in this game?
Primary: Keep the increasingly challenging waves of creeps from crossing your desk by placing towers that automatically attack them.
Secondary: Creating the most efficient creep killing labyrinth possible
5. What are the core mechanics in this game?
Users place different types of weaponized towers on a simulated desktop from an overhead view to automatically fire on enemies trying to cross the battlefield.
As the game progresses, better towers become available, and players have a chance to purchase upgrades and additional towers with points accrued by killing creeps in earlier rounds.
6. On a scale of 1 to 10, how would you rank the game overall in terms of graphic design? After giving the rating, identify up to four adjectives that describe the game’s design aesthetic, and identify at least one similar media product.
7/10 – It is a mix of hand-drawn style enemies and towers laid on top of a realistic, static background resembling a desktop (hence the name). The mashup is okay but not great, but the characters are cute and charming.
Cartoonish, colorful, playful, reality-bound
7. What company or individual makes this game? Where are they based? What is their apparent strategy for monetizing the game?
Paul Preece developed the game originally in 2007. He lives in England. The site hosting the game serves ads, and a paid version of the game was released for the Nintendo DS.