More than two-thirds of American households play video games, and the gaming industry now generates more than $10.5 billion in revenue each year. In this class, we will play and analyze board games, parlor games, role-playing games, card games, and — of course — video games. Throughout the semester, we will focus much of our attention on designing and developing casual video games that can be played in web browsers, on smart-phones, and on tablets.
Throughout the semester, each one of us will be playing three roles:
- As players, we will play, modify, and analyze a range of digital and non-digital games,
- As designers, we will conceptualize mechanics for a range of digital and non-digital games, and
- As developers, we will create our own digital games using tools such as Flash Actionscript and Adobe Photoshop.
This course involves extensive hands-on computer work, but you are not expected to come to this class with prior technical experience. This course is not targeted toward hard-core gamers. The only requirements are an open mind, a willingness to tackle unfamiliar technologies, and the desire to play games. A sense of humor and moderately compulsive tendencies are also a plus.
Please note that this class also includes an evening component. In addition to our regular class meetings, we will meet in the lab on Tuesday nights from 7:00 to 9:00 pm for our evening gaming sessions.